Sonic Racing Crossworlds
Design, sculpting, rendering, marketing, and production.
I had a large hand in the production of the statue for this release. It featured Sonic and Shadow, along with their cars, racing head-to-head down the track and coming through one of the games’ portal rings. I used in-game models and textures to faithfully recreate the characters, cars, and track.
I also worked on the King Boom Boo keychain, as well as the Sonic Rear View Dangler. Following them through their production life cycle.
For this release, I also laid out the marketing banners in 3D—showcasing the included assets in the Collection.